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Unit 45, Examples of SFX in film and television
HARRY POTTER
These are prosthetics used to create the magical creatures featured in the Harry Potter franchise. Prosthetics are make up and latex. They created by the make up artists, who create face molds of the actor/actress and use clay to mold an initial design before using latex to make a light and realistic mask. Latex is used because it is lightweight and breathable, the edges are also thin so you can bland them together to make it seem more realistic. However, before the finished product is used, they use special paint to add a sense of realism by using skin tones and adding the smallest details. Hair is threaded individually, which can be a lengthy process that means the final finish is perfect. instead of using CGI, the people behind Harry Potter decided to use prosthetics for most characters in the early films. this is a better choice, since the CGI may have made the film seem even more unrealistic. This work looks convincing thanks to the SFX coordinator John Richardson, who has won an Oscar and has worked on three Harry Potter films, and Aliens. There is also thanks to the creature and makeup effects by Nick Dudman, who has worked on all Harry Potter films, Penny Dreadful, Batman and The Fifth Element. The SFX is convincing because they have taken an exact replica of the actor's/actresses' head so it fits perfectly and still maintains the main features. The team used is also professional and the materials are all good quality and used well, the hair is also painstakingly placed so there is less of a gap between reality and the fake. The prosthetics are being used in the first place to make the audience believe that the creatures are real and so the actors can act on scene rather than in a green screen studio or on location but talking to tennis balls on sticks. it makes the overall experience more life-like. The visual side of this special effect will appeal to the audience because the artistry is realistic and it is a material effect that is now displayed for the audience in the Warner Bros. Tour, it is obvious to the audience that they are real actors rather than CGI and it brings more audience in when there is more effort put into the appearance, which is shown through the use of prosthetics.
GAME OF THRONES
Prosthetics are also used in game of thrones for main characters and monsters/creatures like the White Walkers and the character 'Hound'. Much like the use of prosthetics in Harry Potter, Game of Thrones uses real actors and layers of latex and paint to make a fantasy creator look real, though the prosthetics on Game of thrones involve a lot of wounds, along side the creature masks as the programme is more mature. The SFX coordinator is Tez Palmer, who has also worked on Stardust and X-Men: First Class. The prosthetics coordinator is Sarah Gower who has also worked on X-Men: First Class, Troy and Underworld, There is also the prosthetics supervisor and designer Barrie Gower who has worked on Harry Potter, Life of PI and Legend of Tarzan. There is a massive team working on prosthetics, seeing as the majority of the cast would need prosthetics at one point for wounds or because of being a White Walker. The overall SFX looks realistic because the prosthetics are hand painted and taken from exact moulds, the same way as Harry Potter. The wounds are placed in realistic places and the editing works alongside the SFX to make sure it look convincing.it is being used to make the wounds look real rather than just using a lot of fake blood, it allows the programme to show the gory aspects they would find harder to achieve without the use of SFX. They are also using Prosthetics to make the White Walker enemy more scary, daunting and makes the threat imminent, since they are played by actors and have the same mannerisms underneath the latex mask. The audience will be affected in the same way as the Harry Potter audience, they will see Game of Thrones as more appealing after seeing there are prosthetics used. the time put into the smallest of details will only capture their attention more than some badly placed/unnecessary CGI.
THE HOBBIT (DESOLATION OF SMAUG)
This is a big scale model used for a barrel escape scene, there was a mechanised chute that poured water over them and the set was created to act as a smaller location of the river. They used a wave machine to mimic the rough white water waves that whisk the actors down the river during an overhead fight. They created replica of the river so they could pull off the stunts they wanted with the waves and they could use the green screen for the rest of the location, it would make the location set seem larger with a proper background. They use this big scale model because they know the safety of the set and they can alter it in any way that can help make the overall scene seem bigger after the editing is down. Prosthetics were also used in The Hobbit, for small features on the dwarves like noses and fingers, and Bilbo has larger feet, whereas some of the orcs and goblins were actors in prosthetics but others were CGI since there are large crowds needed, that would just seem too difficult to produce in the case of actors in prosthetics, but close combat would most certainly call for prosthetics. There are a few SFX supervisors, but the first, Steve Ingram, has worked on the Lord of the Rings films and Avatar, with 2 awards for his work. The SFX is convincing because they use a green screen alongside the big scale model to make the location appear much larger, the use of professionals in the production process also helps to make the SFX seem more convincing on a whole. The big scale is being used to make the fight scene more intense as well as moving the story along as they are transported through into a new area of the world. the prosthetics are meant to scare the audience in the same way the characters are scared. The visual aspect of the big scale model should appeal to the audience because it is a realistic set piece that makes the film look larger, it improves the viewing experience.
SFX ANALYSIS
SFX
sequence analysis
Film:
American Werewolf in London
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Focus
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Notes
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Fitness for purpose – is the
SFX suitable? Does the effect fit the sequence? Would it have been better
done another way?
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The SFX is the main
object of the sequence – transformation into a werewolf. It fits the sequence
as it shows the gradual change and progression rather than an instant and
unrealistic change. Though it could have been improved if they made the
overall prosthetics more realistic as there is a moment where it is
especially obvious that it is fake.
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Role of SFX co-ordinator – Who is
the SFX co-ordinator? (use imdb) What was their role in making the SFX?
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The special effects
make-up artist is Rich Baker. He designed the werewolf prosthetics and
appearance. Baker also designed the wound prosthetics (hanging flesh) for the
main character David.
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Function of SFX – what is
the function of the SFX? What impact is it meant to have in the sequence? How
do you think spectators are meant to respond?
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The wound SFX was
meant to give the appearance of the man’s throat torn out and of someone dead
– haunting to cast members and the audience, meant to scare them. The
werewolf is also supposed to scare the audience and imply that the
transformation is painful.
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Its aesthetic appeal to the
audience – How does the SFX help to create meaning for the audience? Does
it look effective? How does it fit within the wider sequence?
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It helps create the
meaning for the audience because they would then understand the drastic
change the character goes through, yet it is still the same body and man. The
werewolf prosthetic juxtaposes with the ordinary and comfortable setting.
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The realisation of SFX
including the materials, processes & techniques used in its construction – How was
the SFX designed? How was it made? What was its purpose?
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The wound prosthetic
was designed and finalized after many sketches and finally made with latex
and fake blood, made to look disgusting. The werewolf prosthetic probably
used latex as the base since it was sustainable and well fitting; the hair
was threaded individually for realism. For a full body werewolf they wanted
him to be on two legs at first, but decided on four like a ‘hell hound’. They
had a dancer lay on a plank, which would have the werewolf suit built around
it. Crew members would then push it as the man inside would move his arms.
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